Tak jsem všechno zkusil a nic nepomohlo, stále to počítá cpu. Mozilla i Chrome podporují vše. Hážu sem ještě výpis z "GPU", snad to tu moc nezasviním.
Graphics Feature Status Canvas: Software only. Hardware acceleration disabled Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Disabled Rasterization: Software only. Hardware acceleration disabled Video Decode: Hardware accelerated Video Encode: Hardware accelerated WebGL: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use disable_d3d11 disable_discard_framebuffer exit_on_context_lost force_cube_complete scalarize_vec_and_mat_constructor_args texsubimage_faster_than_teximage use_current_program_after_successful_link Problems Detected Always call glUseProgram after a successful link to avoid a driver bug: 349137 Applied Workarounds: use_current_program_after_successful_link Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost Disable use of Direct3D 11 on Windows Vista and lower Applied Workarounds: disable_d3d11 TexSubImage is faster for full uploads on ANGLE Applied Workarounds: texsubimage_faster_than_teximage Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Disable D3D11 on older nVidia drivers: 349929 Applied Workarounds: disable_d3d11 Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args ANGLE crash on glReadPixels from incomplete cube map texture: 518889 Applied Workarounds: force_cube_complete Framebuffer discarding can hurt performance on non-tilers: 570897 Applied Workarounds: disable_discard_framebuffer Accelerated 2D canvas is unavailable: either disabled at the command line or not supported by the current system. Disabled Features: 2d_canvas Accelerated rasterization has been disabled, either via about:flags or command line. Disabled Features: rasterization Raster is using a single thread. Disabled Features: multiple_raster_threads GpuMemoryBuffer Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 Software only RGBA_4444 Software only RGBX_8888 Software only RGBA_8888 Software only BGRX_8888 Software only BGRA_8888 Software only YUV_420 Software only YUV_420_BIPLANAR Software only UYVY_422 Software only Version Information Data exported 5. 11. 2016 15:30:40 Chrome version Chrome/49.0.2623.112 Operating system Windows NT 5.1 SP3 Software rendering list version 0 Driver bug list version 8.46 ANGLE commit id 4e9536d0f612 2D graphics backend Skia Command Line Args Files\Google\Chrome\Application\chrome.exe" --flag-switches-begin --ignore-gpu-blacklist --flag-switches-end Driver Information Initialization time 73 In-process GPU false Sandboxed true GPU0 VENDOR = 0x10de, DEVICE= 0x0a65 Optimus false AMD switchable false Desktop compositing none Driver vendor NVIDIA Driver version 6.14.13.4052 Driver date 7-2-2014 Pixel shader version 3.0 Vertex shader version 3.0 Max. MSAA samples 8 Machine model name Machine model version GL_VENDOR Google Inc. GL_RENDERER ANGLE (NVIDIA GeForce 210 Direct3D9 vs_3_0 ps_3_0) GL_VERSION OpenGL ES 2.0 (ANGLE 2.1.0.4e9536d0f612) GL_EXTENSIONS GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_EXT_color_buffer_half_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_depth_texture GL_OES_depth32 GL_EXT_texture_storage GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_NV_fence GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_debug_marker GL_OES_EGL_image GL_EXT_unpack_subimage GL_NV_pack_subimage GL_OES_vertex_array_object GL_KHR_debug Disabled Extensions Window system binding vendor Google Inc. Window system binding version 1.4 (ANGLE 2.1.0.4e9536d0f612) Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_ANGLE_flexible_surface_compatibility Direct rendering Yes Reset notification strategy 0x8252 GPU process crash count 3 Diagnostics ... loading ... Log Messages [2152:3088:1105/152931:ERROR:gles2_cmd_decoder.cc(2109)] : [.CommandBufferContext.CompositorWorker-07C38820]GL ERROR :GL_OUT_OF_MEMORY : ScopedTextureBinder::dtor: <- error from previous GL command GpuProcessHostUIShim: The GPU process exited normally. Everything is okay. [3980:496:1105/152931:ERROR:gles2_cmd_decoder.cc(2109)] : [.CommandBufferContext.CompositorWorker-07C38EE8]GL ERROR :GL_OUT_OF_MEMORY : ScopedTextureBinder::dtor: <- error from previous GL command [3980:496:1105/152931:ERROR:gles2_cmd_decoder.cc(4471)] : Error: 5 for Command kCopySubTextureCHROMIUM [3980:496:1105/152931:ERROR:gpu_command_buffer_stub.cc(1224)] : Exiting GPU process because some drivers cannot recover from problems. GpuProcessHostUIShim: The GPU process exited normally. Everything is okay. [2776:2076:1105/152931:ERROR:gles2_cmd_decoder.cc(2109)] : [.CommandBufferContext.CompositorWorker-06E4E938]GL ERROR :GL_OUT_OF_MEMORY : ScopedTextureBinder::dtor: <- error from previous GL command [2776:2076:1105/152931:ERROR:gles2_cmd_decoder.cc(4471)] : Error: 5 for Command kCopySubTextureCHROMIUM [2776:2076:1105/152931:ERROR:gpu_command_buffer_stub.cc(1224)] : Exiting GPU process because some drivers cannot recover from problems. GpuProcessHostUIShim: The GPU process exited normally. Everything is okay. GpuProcessHostUIShim: The GPU process crashed! [2840:1320:1105/152932:ERROR:gles2_cmd_decoder.cc(2109)] : [.CommandBufferContext.CompositorWorker-06E4F0F8]GL ERROR :GL_OUT_OF_MEMORY : ScopedTextureBinder::dtor: <- error from previous GL command [2840:1320:1105/152932:ERROR:gles2_cmd_decoder.cc(4471)] : Error: 5 for Command kCopySubTextureCHROMIUM GpuProcessHostUIShim: The GPU process crashed! [224:2496:1105/152933:ERROR:gles2_cmd_decoder.cc(2109)] : [.CommandBufferContext.CompositorWorker-083C37C0]GL ERROR :GL_OUT_OF_MEMORY : ScopedTextureBinder::dtor: <- error from previous GL command [224:2496:1105/152933:ERROR:gles2_cmd_decoder.cc(4471)] : Error: 5 for Command kCopySubTextureCHROMIUM [224:2496:1105/152933:ERROR:gpu_command_buffer_stub.cc(1224)] : Exiting GPU process because some drivers cannot recover from problems. GpuProcessHostUIShim: The GPU process exited normally. Everything is okay. [2208:572:1105/152934:ERROR:gles2_cmd_decoder.cc(2109)] : [.CommandBufferContext.CompositorWorker-083BB6C8]GL ERROR :GL_OUT_OF_MEMORY : ScopedTextureBinder::dtor: <- error from previous GL command GpuProcessHostUIShim: The GPU process crashed! [4092:2156:1105/152941:ERROR:gpu_video_decode_accelerator.cc(389)] : NOT IMPLEMENTEDHW video decode acceleration not available. [4092:2156:1105/152941:ERROR:gpu_video_decode_accelerator.cc(375)] : HW video decode not available for profile 1 GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.
_________________ Commodore 64, 64C, 64G, ATARI 1040 STE, AMIGA 1200 (A1260/80), Amstrad CPC 6128, Acorn A3020, Didaktik GAMA '88 a '89, ZX 128.
PC: XT-V20-10 MHz, 286-20 MHz (4 MB RAM, Trident 1 MB, SB16), 386DX-40 MHz (FPU, 32 MB RAM, Mach32 2 MB, AWE32, CD-ROM), 486"DX5"-160 MHz (128 MB RAM, USB 2.0, SB16, CD-ROM), Pentium 233 MMX (262 MHz, 256 MB RAM, SiS315 32 MB, VooDoo2, SB16, DVD-ROM)
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